Sackboy
goes to battle a new enemy.
Little Big
Planet pushes the boundaries of what a game is. At his heart lies an incredibly
sophisticated and flexible suite of creation tools with whom it’s possible to
create entirely new games. With Little Big Planet 1 we were limited to platform
levels but with this new title it’s possible to create virtually anything. If
you don’t believe watch you a user recreated the historical grandfather of the
FPS genre Wolfenstein during the beta.
Alas not
everybody is gifted with such creativity and so we normal human being are
limited to the play aspect of the game and here sadly they blundered a little
bit.
See where
the first one had an incredibly fascinating single player campaign with amazing
backdrop and near perfect game play which introduced us seamlessly to Little
Big Planet world this one had to introduce us to the extreme flexibility of the
new editor. To do so a new tool and a new way of playing are introduced every
couple of levels. There are hooks, guns, ships, all kind of stuff and therefore
the play experience is fragmented and disjointed. The game often transform into
a side scrolling shoot’em up.
Also many
of these new features are kinda terrible to use. There is an awful mechanical
rabbit that is very fiddly to control and also the hook is implemented in a
very complicated way.
The amazing
theatratical backdrops are ditched in favor of a more realistic approach and
generally speaking the game is much less poetic.
Of course
there are exceptions, mainly the green hippie level where all the old creators
make cameo appearances as asylum inmates, but in the end it all felt fairly
standard, not bad per se but neither really good.
Let’s hope
that there are many hidden gems in the user created levels because on the strength
of the single player experience I wouldn’t recommend this game.
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