The
creatures of the night go along fighting each other.
Maybe some
things should never be translated from one media to the other. Darkstalkers originally
is a video game, a beat’em up alas a classic 2d fighting game where you control
one character of your choice out of a selection of monster like creatures and
try to defeat all the others.
In its time
it was an innovative, if fairly obscure, franchise. It featured a gothic world
unlike every other fighting game with colorful graphics and imaginative designs.
I remember playing it at the time and it was really something good.
So how the
conversion to a 4 part original animation could fail? It looks like it could
fail really easily; you just need to port everything as it is from one media to
the other.
A lot of
videogames special moves look a little bit ridicule in their own home medium,
imagine translating them to another. We don’t want to see the legs of one of
the fighters transform randomly in a drill, we really don’t. To adapt you need to betray.
Then there
is the story which somehow is even worse than the native terrible fighting game
stuff, I don’t know how it is possible either but they made it. It’s
meandering, boring, magniloquent and stupid all at the same time.
Conclusion:
Truly terrible.
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